What Feels Right

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What Feels Right

Many families avoid discussing topics like sex with members who have intellectual disabilities, making decisions for them rather than with them. While intended as protection, this exclusion leaves them vulnerable and dependent. 21 Grams will develop 'What Feels Right', a choice-driven narrative game that empowers players with intellectual disabilities to navigate real-life situations and explore themes like consent, intimacy, and boundaries from the safety of their homes.


D&AD pencils

  • D&AD GRAPHITE pencil

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