Food for Thought
Food for Thought
This brief was a chance to do something radical & create a game with a dual purpose: bring positivity to the player & impact the world. With so many titles focused on violence and destruction, this game should demonstrate the prospect of changing the narrative on issues affecting society. When reflecting on what a force for good could be in the current climate, I was drawn to stories I’d heard throughout lockdown of struggling families and their reliance on food banks conflicting with the levels of food waste from retailers across the nation. I knew that raising awareness on this topic should be the theme for my game. With Food for Thought, I hope players see how involving themselves in the story on food waste can not only affect the health of humanity, but also the health of the Earth.
Awards
New Blood Festival with Adobe
A graduate showcase of more than 45 exhibiting universities, talks by industry leaders, portfolio reviews, and more.
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