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Gregg Mayles

Gregg Mayles

  • Creative Director
  • United Kingdom
  • Member since 2020

After levelling up my childhood on the home video games of the 1980's, I discovered a secret warp that transported me to the wondrous kingdom where they are created. Turning down a safe and respectable vocation in banking, I joined Rare in 1989 as a game tester and soon became the company’s first dedicated game designer. Since then, I've worked on and creatively guided a diverse range of games; including the coin-operated arcade version of Battletoads, Donkey Kong Country on the SNES, Banjo-Kazooie on the Nintendo 64, Viva Piñata on the Xbox 360, Kinect Sports for the Xbox 360 Kinect sensor and Sea of Thieves for Xbox One and PC. When not daydreaming for a living, I spend my time gardening, exploring the great outdoors and taking on overly ambitious DIY projects.

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