The project combined technical expertise and an eye for well integrated visual effects to create a quirky world with esoteric touches that define the spot. Testing and resolving the design process for the massive legs that dwarf the hero’s body was critical, as the character is seen walking towards us, in profile and close up. Cedric Nicolas-Troyan (VFX supervisor and lead Flame artist) and Rupert Sanders tested different approaches and devised a technique using stilts and prosthetics for some scenes, combined with Flame ingenuity to create the look.The cavern sequence required a world representing Earth’s centre with a large bicycle rig suspended above it. The actual gyroscopic rig was extended with computer graphics to create the desired epic scale, and put together in Flame for a seamless match.
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