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Trace (2005)

Award: Wood Pencil

Wood Pencil / Digital Media / Digital Installations / 2006

An interactive sound installation for the historic maze at Hampton Court Palace. As visitors pass through the maze, their motion triggers off a series of sounds that capture the intrigue and history of the maze's rich heritage. The work of art encourages visitors to use sound to navigate their way through the maze until they come across the centre where they discover two benches and a compass. As they approach the compass its dial spins, settling on a sound found within the maze at that moment, (the rustling of a silk dress, the clink of coins or even the animated conversation of a pair of visitors who are lost) and generates a small composition around that sample, creating a sense of centre. The installation captures the mystery of mazes to create a haunting experience inspired by the simple pleasure of being lost.

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